home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1998 July
/
EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
/
earkit
/
news
/
thor
/
hd-install
/
thor25_arexx.lha
/
ChessMaster3000.doc
< prev
next >
Wrap
Text File
|
1995-01-29
|
4KB
|
89 lines
/* ChessMaster3000.thor by Troels Walsted Hansen
** $VER: ChessMaster3000.thor v1.30 (29.01.95)
**
** An ARexx script for playing a game of chess against another THOR-
** user through messages on a BBS.
*/
Instructions for use
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You need to have the main THOR window open, because the script uses the
message listview for displaying the chess board. If you start the script
and the current message doesn't contain a game underway, you have the
option of starting a new one. Starting a new game will make you the white
player and thus let you have the first move. You may choose any BBS to
post the message on, any receiver, any subject, etc.
Making your move is done via a string requester asking for coordinates.
Entering e.g. 'b1c3' will move your white knight from B1 to C3. The game
*does* *not* check the validity of your moves under the rules of chess.
It merely checks whether you're really moving one of your own pieces to
a valid square.
You may also click the 'Special moves' button (leaving the string gadget
empty) and be prompted with three different choices. Exchanging of pawns
is probably the most common one and you may use it when one of your pawns
have reached the other end of the board. It may be exchanged into either
of the other pieces, except for the king of course.
To castle is the second option. This involves moving your king two steps the
left (long castling) or to the right (short castling). The squares between
the king and either of your castles must be open, and if they are, the castle
will jump over the king and stand next to him.
The last option is the rarest (at least I had never heard of it before), it
let's you beat an opponent pawn 'en passant' (in passing). One of your pawns
must've been guarding the square in front of an opponent pawn, an opponent
pawn which has not moved earlier in the game. Not having moved earlier gives
the pawn the opportunity to walk past you by taking it's two-step first move.
If it does this you may beat it, without moving your own pawn, when it is
your turn. This must happen immediately after the opponent pawn jumped past
your guarding pawn.
Winning the game is accomplished by actually beating the opponent's king.
This is not usually done in chess, but this script has no facilities for
detecting a checkmate.
After you've made your move, you will be prompted with the possibility to
edit the message. This allows you to relay haughty comments to your opponent,
but you must be careful not to edit below the '***ChessMaster [...]' line!
Doing so might make the script unable to parse the message when your opponent
is making his/hers move. Anything above the indicated line will be ignored
and discarded by the script.
Other info
¯¯¯¯¯¯¯¯¯¯
The chess pieces are represented as follows:
K = King B = Bishop C = Castle
Q = Queen N = Knight P = Pawn
A square with a '^'-character below it is *black*.
Black chess pieces are indicated with styletags for reverse video. If you
haven't switched on Styletags and ANSI in THOR's Visual Config, all you'll
see is a pair of '#'-characters next to the black pieces, ruining the game.
Author
¯¯¯¯¯¯
Troels Walsted Hansen <troelsh@powertech.no>. Contact me through e-mail or
on Ultima Thule for bugreports or requests for features.
History
¯¯¯¯¯¯¯
New in v1.05:
· fixed names of the chess pieces
· userdatabase lookup
New in v1.10:
· implemented Pawning and Castling
· corrected starting positions
· switched coordinates, to conform to chess standards
New in v1.20:
· enabled editing of file
· implemented Passant
· wrote the docs
New in v1.30:
· implemented glorious winner message :-)